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Reading comics : how graphic novels work and what they mean
The volume contains two sections: "Theory and History," an explanation of comics as a medium and an overview of its evolution, and "Reviews and Commentary," a diverse examination of creators and works. The second section spans Will Eisner's pioneering efforts as well as the...
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Main Author: | |
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Document Type: | Book |
Language: | English |
Published: |
Cambridge, Mass.
: Da Capo Press
, 2007
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Subjects: | |
Online Access: | Autorenbiografie Verlagsangaben Inhaltsverzeichnis |
Author Notes: | Douglas Wolk |
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245 | 1 | 0 | |a Reading comics |b how graphic novels work and what they mean |c Douglas Wolk |
264 | 1 | |a Cambridge, Mass. |b Da Capo Press |c 2007 | |
300 | |a VIII, 405 S. |b Ill. |c 24 cm | ||
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500 | |a Includes index | ||
505 | 8 | 0 | |a Pt. 1. Theory and history. What comics are, and what they aren't -- Auteurs, the history of art comics, and how to look at ugly drawings -- What's good about bad comics, and what's bad about good comics -- Superheroes and superreaders -- Pictures, words and the space between them -- Pt. 2. Reviews and commentary. David B.: The battle against the real world -- Chester Brown: The outsider -- Steve Ditko: A is A -- Will Eisner and Frank Miller: The raconteurs -- Gilbert Hernandez: Spiraling into the system -- Jaime Hernandez: Mad love -- Craig Thompson and James Kochalka: Craft vs. cuteness -- Hope Larson: The cartography of joy -- Carla Speed McNeil: Shape-changing demons, birth-yurts and robot secretaries -- Alan Moore: The house of the magus -- Grant Morrison: The invisible king -- Dave Sim: Aardvark politick -- The dark mirrors of Jim Starlin's Warlock -- Tomb of Dracula: the cheap, strong stuff -- Kevin Huizenga: Visions from the enchanted gas station -- Charles Burns and Art Spiegelman: Draw yourself raw -- Why does Chris Ware hate fun? -- Alison Bechdel: Reframing memory -- Afterword: The rough wave and the smooth wave |
520 | |a The volume contains two sections: "Theory and History," an explanation of comics as a medium and an overview of its evolution, and "Reviews and Commentary," a diverse examination of creators and works. The second section spans Will Eisner's pioneering efforts as well as the groundbreaking modern comics by the Hernandez brothers, Chris Ware and Alison Bechdel | ||
520 | |a Pt. 1. Theory and history. What comics are, and what they aren't -- Auteurs, the history of art comics, and how to look at ugly drawings -- What's good about bad comics, and what's bad about good comics -- Superheroes and superreaders -- Pictures, words and the space between them -- Pt. 2. Reviews and commentary. David B.: The battle against the real world -- Chester Brown: The outsider -- Steve Ditko: A is A -- Will Eisner and Frank Miller: The raconteurs -- Gilbert Hernandez: Spiraling into the system -- Jaime Hernandez: Mad love -- Craig Thompson and James Kochalka: Craft vs. cuteness -- Hope Larson: The cartography of joy -- Carla Speed McNeil: Shape-changing demons, birth-yurts and robot secretaries -- Alan Moore: The house of the magus -- Grant Morrison: The invisible king -- Dave Sim: Aardvark politick -- The dark mirrors of Jim Starlin's Warlock -- Tomb of Dracula: the cheap, strong stuff -- Kevin Huizenga: Visions from the enchanted gas station -- Charles Burns and Art Spiegelman: Draw yourself raw -- Why does Chris Ware hate fun? -- Alison Bechdel: Reframing memory -- Afterword: The rough wave and the smooth wave | ||
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